TABLETOPS - HANDHELDS ('80s) |
|||
TOMY CAVEMAN (1981) |
Screen: VFD * (My second electronic game) Retail price: $ 44.99 |
TOMY LUPIN (1981) |
Screen: VFD Retail price: $ 44.99 |
TOMY PUCKMAN (1981) |
Screen: VFD |
TOMY TRON (1981) |
Screen: VFD (Rare) Black transparent plastic case. Retail price: $ 49.99 |
TOMY WORLD CUP SOCCER (1981) |
Screen: Leds |
TOMY SCRAMBLE (1981) |
Screen: VFD Retail price: $ 44.99 |
ALPS ACTION RACER (19??) |
Mechanical Boxed |
TOMY |
Electromechanical pinball Boxed |
TOMY BLIP (1977) |
Leds - Mechanical (Very Common) |
ENTEX CRAZY CLIMBER (1982) |
Screen: VFD (Ultra Rare) AC adapter is 6V DC center pole + CPU: Hitachi HD38820A38 Retail price: $ 49.99 |
GAKKEN SPACE INVADERS (1983) |
Screen: VFD |
TENNIS (19xx ) |
Screen: LCD |
EPOCH |
Screen: VFD Boxed (The 1-Channel Sound is nearly identical to the Galaxy II Arcade Machine) |
EPOCH |
Screen: VFD Boxed (Great sounds !) |
COLECO |
Screen: VFD (Uncommon) (Sound is ...LOUD, difficult gameplay.) Paul Jaquays is the Co-designer of game play and vacuum fluorescent display designer (sold over 4 million units ) Retail price: $ 59.97 |
COLECO |
Screen: VFD (Rare) (Sounds like the original arcade machine, gameplay is identical too,I love it ! ) Paul Jaquays is the project leader of game development. |
GAKKEN FROGGER (1982/1983) |
Screen: VFD Boxed (Same screen and gameplay like Coleco's, one of my favourites !) |
GAKKEN AMIDAR (1981) |
Screen: VFD Pop up top cover.Cool design Very similar to real arcade. |
GRANDSTAND POCKET PACMAN (1983) |
Screen: LCD |
MGA GHOSTBUSTERS II (1992) |
Screen: LCD |
TOMY TENNIS (1980) |
Screen: VFD |
BANDAI DRACULAJOH (198?) |
Screen: VFD |
LANSAY GALAXY 2000 (1982) |
Screen: VFD |
MB SIMON POCKET (1980) |
Screen: Leds |
GAKKEN |
Screen: VFD Pop up top cover.Cool design |
COLECO |
Screen: VFD |
COLECO
|
Screen: Double VFD |
PARKER BROTHERS
|
Screen: VFD |
TIGER
|
Screen: LCD |
TANDY
|
Screen: VFD |
* VFD = Vacuum Fluorescent Display, I love them !!
SPEAK AND SPELL, Release date : July,1978 by Texas Instruments in USA | |
WHAT I HAVE IN MY COLLECTION ?
2 main units |
|
Integrated circuits: TMC0271, TMC0281, TMC0351, TMC0352 Display: VFD (8 alphanumeric) Great learning toy,teaches spelling to kids. Released in various languages,mine is an early Version 1 with US accent. Speech data was stored in up to sixteen 128K ROM chips (TMC 0350). Plug-in modules increased vocabulary. Retail price: US 50 $ Appeared in movie: ET, The Extra-terrestrial.(..ET phone home ,ET phone home..... ;-) ) More infos here : |
ATARI LYNX I and II, Release dates : 9/1989 (I) and 1991 (II) | |
WHAT I HAVE IN MY COLLECTION ?
3 consoles (one dead, Lynx II), power adapter, original manual GAMES (UNBOXED) |
|
CPU:MOS 65SC02 processor running at up to 4 MHz (~3.6 MHz average), 8-bit CPU, 16-bit address space RAM: 64 kb 120ns DRAM Sound:4 channel sound (Lynx II with panning) 8-bit DAC for each channel Video DMA driver for liquid-crystal display, 4,096 color (12-bit) palette, 16 simultaneous colors (4 bits) from palette per scanline (more than 16 colors can be displayed by changing palettes after each scanline) 8 System timers (2 reserved for LCD timing, one for UART) Interrupt controller UART (for ComLynx) (fixed format 8E1, up to 62500Bd) 512 bytes of bootstrap and game-card loading ROM Suzy (16-bit custom CMOS chip running at 16 MHz) Graphics engine Hardware drawing support Unlimited number of high-speed sprites with collision detection Hardware high-speed sprite scaling, distortion, and tilting effects Hardware decoding of compressed sprite data Hardware clipping and multi-directional scrolling Variable frame rate (up to 75 frames/second) 160 x 102 standard resolution (16,320 addressable pixels) Math co-processor Storage: Cartridge - 128, 256 and 512 kb exist, up to 2 mb is possible with bank-switching logic. Some (homebrew) carts with EEPROM to save hi-scores. Ports: Headphone port (mini-DIN 3.5mm stereo; wired for mono on the original Lynx) ComLynx (multiple unit communications, serial) LCD Screen: 3.5" diagonal Battery holder (six AA) ~4-5 hours Initial price: US $189.95 for Lynx I and US $99 for Lynx II. The Lynx holds the distinction of being the world's first handheld electronic game with a color LCD display. (Informations taken from : http://en.wikipedia.org/wiki/Atari_Lynx ) |
SEGA GAME GEAR, Release dates : 1991 US, 1992 Europe | ||
WHAT I HAVE IN MY COLLECTION ?
Main Console, Carrying case, PAL TV Tuner, Master Gear Converter |
||
CPU:8bit Z-80 @ 3.58 MHz RAM:24K Resolution:160 x 146, 4096 colors (32 on screen) Max Sprites:64, Sprite Size:8x8 Audio:4 channels - 3 voices and 1 noise Screen Size:3.2 Inches TFT Media:Cartridges It is a portable Master System with more colors. Consumes batteries quikly ! Info According to SEGA GAME GEAR FAQ all game gears with serial number starting with a letter are incompatibles with the TV tuner.... Wrong ! My Game Gear works great with the TV tuner (See pics below) My Game Gear's S/N : B31067384 My TV tuner's S/N: D20151711D (PAL Color) |
SEGA NOMAD, Release date : October 1995 | |
WHAT I HAVE IN MY COLLECTION ?
1 console, power adapter and rechargable battery pack GAMES |
|
CPU: Motorola 68000 16 bit processor @ 7.67 MHz Co-processor (Sound Controller): Zilog Z80 8-bit @ 3.58 MHz Memory: 156KB total - 64 KB Main RAM, 64KB VRAM, 8KB Sound RAM. 20 Kb ROM Display Palette: 512 Onscreen colors: 64 Maximum onscreen sprites: 80 Resolution: 320 × 224 Sound: Yamaha YM2612 6 channel FM, additional 4 channel PSG. Stereo sound. Also Texas Instruments SN76489 PSG (Programmable Sound Generator) Display: Integrated STN LCD at 320 x 224 and A/V Out Power Rating: 9V 850mA (same as Genesis/Mega Drive model 2) (nearly 3 times the power consumption of a Sega Game Gear) Initial price: US $180 The Nomad was never officially released in PAL territories such as Europe. Its codename during development was Project Venus, as per Sega's policy at the time of codenaming their systems after planets. (Informations taken from : http://en.wikipedia.org/wiki/Sega_Nomad ) |
NINTENDO VIRTUAL BOY, Release dates : in Japan on 21 July 1995,in the USA on 14 August 1995 | |
WHAT I HAVE IN MY COLLECTION ?
4 units (3 good, 1 dead for spares) Visors,ACs,googles,tripods and Lamp-O-Tron in mint condition, Flashboy |
|
CPU: 32-bit RISC (NEC V810 Part# uPD70732) @ 20 MHZ (18 MIPS) Clock speed 1 MB of DRAM and 512 of KB P-SRAM,1 KB Cache Display: RTI (Reflection Technology Inc) SLA dual mirror-scan, high resolution LED displays Each LED display has over 200 individual silicon lights that turn off and on to create the game images. Resolution: 384 x 224 pixels for each eye,4 color with 32 levels of Intensity, 50.2 Hz Horizontal Scan Rate Sound: 16bit Digital Stereo Sound,build-In Stereo-Speaker Serial Port:8 Pin Cable,Bandwidth 50 - 100 KBit/second Cartridge Specifications: 128 MBit addressable ROM space (4-16 MBit ROM used in released games) 128 MBit addressable RAM space(0 - 8 KiloByte RAM in released games) 128 MBit addressable expansion space(Unused in any games) 60-pin connector,Toshiba 'TC538200AFT' and 'TC5316200AFT' ROM chips in 16 Bit mode. Power Supply:6 AA Batteries (9V) (ca. 4 hours play time) or AC Adapter (10V). Original Price: ¥15.000 Yen in Japan (21/7/1995),US $ 179 in the USA (14/8/1995).
|
ATARI 10 in 1.Released by JAKKS PACIFIC inc. (Christmas 2002) | |
10 Radical games from the days of Atari 2600 (PAL 58095)
Centipede |
|
Flash Back to the '80s ! Old school gaming at its best ! Requires 4 "AA" Batteries (not incuded).Just Plug it directly into any TV set and Play. Got mine brand new and sealed.(14.99 EUR) More info : http://www.jakkstvgames.com/ |
NINTENDO GAMEBOY ADVANCE SP*, Release date: February 2003 (* SP-ecial) | |
WHAT I HAVE IN MY COLLECTION ?
1 unit in mint condition (white alien skin), 2 power chargers (European and US) |
|
CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory. Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (external to the CPU). Resolution: 240 x 160 pixels. Color support: 15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 simultaneous colors in "bitmap mode". Backward compatibility for Game Boy and Game Boy Color games is provided by a 8.4MHz Z80 co-processor, while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. (Infos are from: http://en.wikipedia.org/wiki/Game_Boy_Advance) |
SONY PSP (Release date : 11 May 2004 ) | |
WHAT I HAVE IN MY COLLECTION ?
1 main unit (boxed) and brand new Bios updated to ver. 3.50 Accesories : Metal case, 1GB memory card, USB cable, car battery charger, rubber protector and plastic screen protector.
(1) FIFA 2007, ULES 00440 |
|
CPU: MIPS R4000 32-bit RISC @ 222 MHz (up to 333 MHz with bios ver. 3.50) RAM: 32 MB main RAM and 4 MB embedded DRAM Graphics chip: 166 MHz graphics chip with 2 MB embedded memory Display: 4.3 inch, 16:9 Wide screen TFT LCD, 480 x 272 pixel, 16.77 million colors Maximum luminance: 180 / 130 / 80cd/m2 (when using battery pack) Maximum luminance: 200 / 180 / 130 / 80cd/m2 (when using AC adaptor) Sound: Built-in stereo speakers Media: Memory Stick Duo Slot, UMD - Universal Media Disc (1.8 Gb) Main Input / Output: IEEE 802.11b (Wi-Fi) USB 2.0 (mini-B) Memory Stick Duo™ Infrared Port |
R O B O T S |
WITTLEY, THE ULTIMATE INTERACTIVE ANIMATED LEARNING TOY | |
Wittley is the sequel of Yano. Yano is the story teller, Wittley is the teacher. He is 12" tall and weights 2.50 Kg Wittley makes facial expressions and he moves his head and arms just like a real person. Produced by THE ORIGINAL TOYMAKERS, SAN FRANCISCO Assembled in China Got mine brand new from Ebay. Look also the project ROBOTIC F.A.C.E. |
|
" I come to life when I talk to you and I know when you respond to me too. My facial expressions, head movement and arm gestures makes me really seem to be alive. I make learning entertaining, easy and fun by playing games to teach about the Alphabet, Numbers, Time, Shapes, Colors, Body Parts and so much more." Special Features: 1. Play 28 Games, Activity and Stories (while you have fun learning!) 2. SMART Interactive Activity TouchPad. 3. Easy to read LCD screen. 4. Slide in the activity you want to do 5. Requires 6 AAs and 4C batteries. 6. Facial features: ...Lets Learn about all kinds of things. Youll see me smile when Im Happy I know when you talk to me. I can get very excited when we play fun games together. You can tell how I feel by looking at the expressions on my face. Learning is very entertaining. We can play a light and sound game on my magical light up charm.... 7. Learn: Numbers, Color, Alphabets, Vocabulary, Phonetics, Shapes, Counting, and Parts of the Body. ALPHABET & STORIES - Lets have fun with the Alphabet - Master the letters - Have fun with phonics - Learn how to spell - Wittley takes you on Alphabet adventures NUMBERS & TIME - Have a blast with numbers and time - Lets learn numbers - Be the Time Master with Wittley - Simple Addition and Subtraction - Wittley makes counting fun SHAPES & COLORS - Play fun games with shapes and colors - Find the shape - Look for the Color - Learn the Parts of the Body - Listen to a Wacky Story Retail Price : US 40$ - 99$ |
R2-D2 Interactive Robot. Released by Hasbro (2005) | |
R2D2 stands over 15" tall, responds to over 40 voice commands, and navigates and patrols to find you on his own! Other cool features: He rolls, spins, dances, plays music and multiple interactive games, he guards and protects your room, and actually has emotional responses to the mention of other Star Wars characters' names! He also comes with a beverage holder and manipulator arm, motorized indoor-terrain treads, infrared location sensors, sound processing microphones, voice control system, sonar navigational technology, rotating dome, illuminating light beam, and an adaptable droid mood status indicator. Requires 4 AA and 4 D batteries.Made by Hasbro. Got mine brand new and boxed from Ebay. |
Move to 4th page (home computers)